Environment/Props/Textures
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Currently
3D Artist at Ubisoft Ivory Tower - Lyon
Game Art Teacher at New 3dge - Paris
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Previously
Game Art Teacher at Piktura (Pôle 3D) - Roubaix
Asset Validator at Ubisoft Ivory Tower - Lyon
Environment Artist at Histovery - Paris
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3D Artist on The Crew : Motorfest
- 3D conception of assets, buildings and interior mappings
- Level Art on the first expansion (industrial area and canals)
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Asset Validator on The Crew : Motorfest
- Conception of artistic and technical briefs for outsourcing partners
- Modeling/texturing on buildings and assets
-Reconstruction of environments based on 3D scans, documentation
-Modeling of 3D assets for integration into a game engine (Unity)
-Texturing & Shading (Substance Painter, Substance Designer, V-Ray)
-Photogrammetry